![]() ![]() He’s a lax teacher, but in the dark hours on those occasions when he gets drunk suggest that he has seen real terror. He is a trained bard, and the likely choice to mentor bard characters. He was crippled in a fight with orcs some years past, and makes his living performing in the common room of the tavern. Jocyn Elmaran: another resident of the Seven Silvers, Jocyn is the town’s entertainment (and to hear him tell it, they need it). He is capable and wise, but a bit harsh, and too ready to believe that service at Lastwall is the only valor worthy of high honor. ![]() As a paladin of Iomedae, he is a logical choice to mentor paladin characters, or clerics who wish to worship the goddess of valor. Sir Dramott: a human paladin from Lastwall, Sir Dramott is a scout for his militaristic country, making sure the orcs of the Hold of Belkzen stay kept in check. He’s dark, mysterious, scarred, and an outsider, which makes him in the eyes of most townsfolk untrustworthy. If you want to use a different god, give me a good reason that fits the starting conceit.Ĭygar Anravis: Cygar is a human stranger who has been staying at the Seven Silvers for months. Remember you choose only one domain from the deity’s portfolio. Due to the dearth of domains, I am allowing the Unearthed Arcana article to be used. Note that the Forge and Protection domains are NOT in the Player’s Handbook. Shelyn: Life, Protection (yeah, I know, beauty and love get short shrift domain wise in 5e) Iomedae: Light, War (the local priest is unlikely to be helpful, but there is a paladin from Lastwall who might mentor the character in concert with the local priest) ![]() Having grown up in this small community, clerics are likely to come from one of the following faiths-5e domains noted:ĭesna: Protection, Light (this is particularly appropriate for Varisian characters)Įrastil: Life, Nature (this is the most commonly worshipped deity for Kassen) This means that a lot of the distinguishment of your particular faith will need to be in your role playing. Most classes translate fairly easily, clerics are the biggest difficulty, because the domain selection is so small. Rumor has it, this will be the year-your year.Īll of the classes in Player’s Handbook are available. Most have settled down and are living on farmsteads, or working with the woodcutter’s guild. It’s been a few years since the last group went. But every few years, youth with a particular sense of adventure are given the opportunity-some say to drive the passion for adventure out-to go to the crypt themselves to fetch the everflame. Usually the mayor and some dignitaries go. Its people are practical and hard-working, and the primary driver of their economy is lumber, shipped between Skelt to the west and the capital, Tamran, to the east.Īs teens growing up in a bustling logging and agricultural community, the traditional yearly trip to Crypt of the Everflame is one all the characters native to Kassen are familiar with. Nirmathas is a meritocracy (those who pull their weight tend to have the most power) that escaped the rule of Cheliax only to find rule by Molthune was equally intolerable. The starting assumption is that characters are growing up in Kassen, a logging community on the river in Nirmathas. Humans speak Common (Taldane) but humans from non Taldan/Chelish backgrounds speak their ethnic language as well (as a bonus language). Humans: Most humans are of Chelish, Kellid, Taldan, or Varisian descent, but Nirmathas was once a trade route from Cheliax to Varisia, so other ethnic backgrounds are possible. Obviously human characters have an advantage here. If you really want to play one, make the backstory and how it fits with the starting conceit a good one. Other races: I know a number of other races are available through other sources. Even an elf or dwarf might precociously choose to participate in the ritual to be deemed an adult when their parents might not consider them so. The town of Kassen is mostly human, but there are a smattering of other races. If you’re looking to use an alternate race from another source, give me a good backstory for how it fits the starting conceit for the adventure, which is:Ĭharacters are teens selected for a traditional quest for passage to adulthood. 4d6, drop lowest roll.ġst level starting characters. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder.
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